Silhouette of a person's side profile against a bright window background with blue tones.Silhouette of a person's profile against a blurred light blue background.Silhouette of a person's side profile against a bright window background.

KARAKUS

DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
KARAKUS
DESIGN
Product & UX designer focused on systems, marketplaces, and behavioral mechanics

SKILL SET

UX Research (interviews, insight synthesis)
I have experience conducting early-stage UX research focused on user behavior, market gaps, and engagement patterns in digital platforms. I define problem spaces, analyze creator and consumer ecosystems, map user journeys, and validate ideas through competitive analysis and real-world behavior.My work centers on marketplaces, creator platforms, and community-driven systems, with a focus on user motivation, trust, and perceived value. I use research to directly inform product decisions—shaping features, MVP scope, and interaction design.
01
Interaction Design
I have experience in interaction design focused on creating clear, intuitive, and engaging product flows. I design user journeys, navigation systems, and feature logic that make complex platforms easy to understand and use.
My work centers on marketplaces, creator platforms, and social products, where trust, motivation, and retention are critical. I translate product ideas into structured, usable systems by defining flows, states, and interactions that support both user goals and product objectives.
02
User Flows & System Thinking
I have experience designing user flows and product systems that turn complex ideas into clear, logical experiences. I focus on how users move through a product, how features connect, and how each step leads naturally to the next.
I design structured flows for onboarding, discovery, purchasing, profiles, and creator tools, ensuring the product functions as a cohesive system rather than a set of disconnected screens.
03
Product Thinking
I apply product thinking to build solutions around real user needs, business goals, and long-term scalability. I approach features as part of a larger system, not isolated ideas.
I focus on clarity, value creation, retention, and monetization, while keeping products simple, intuitive, and strategically positioned.
04
Basic Front-End Awareness
I have a solid understanding of front-end fundamentals and how products are built. I design with technical constraints in mind, ensuring layouts, components, and interactions are realistic, responsive, and implementable.
I understand how design translates into code and consider performance, scalability, and maintainability when designing interfaces.
05
AI-assisted UX workflows
I use AI as part of my design workflow to accelerate research, ideation, and iteration. I apply it to synthesize insights, explore wireframes, refine copy, and prepare for usability testing.
It allows me to move quickly, explore more concepts, and validate decisions earlier, while maintaining control over product direction and design quality.
06

CASE STUDY

OneCast logo with phrase 'A global film library for independent and international cinema' and text outlining role, scope, duration, and focus of a UX design concept sprint project.
Slide titled 'Problem / Opportunity' explaining difficulties in discovering independent international films and showcasing a mobile app called OneCast as a global film library with curated discovery and cultural understanding.
Research slide titled 'Users / Research' outlining primary user groups, research methods, key insights, a film production line graph, and photos of diverse people.
Text slide titled 'Goals / UX Objectives' listing user goals, business goals, and UX objectives with icons of a magnifying glass, stack of books, and three people.
Diagram titled 'Features / User Flow' showing core features, primary user flow, and decision points alongside a detailed multicolored flowchart illustrating browsing, filtering, selecting films, exploring context, watching, and community engagement steps.
Design wireframes and prototype showcasing mobile app screens for browsing interface, film detail page, and discussion forum with related feature descriptions.
Presentation slide titled 'Takeaways / Reflection' showing three sections: Impact with points on discovery, comprehension, and content visibility; Learnings covering cultural context, licensing, and user overwhelm; Next Steps outlining usability testing, validation, partnerships, and accessibility prototyping. Includes a colorful flowchart on the right and the OneCast logo top right.
PROJECTS

EXPERIENCE

I’ve built and launched multiple digital projects from zero, including a multiplayer game, e-commerce brand, and early-stage product concepts. I’ve taken ideas from concept to working systems—designing user flows, structuring platforms, and iterating based on real user behaviour.

My experience spans product design, interaction systems, and practical UX work, developed through hands-on execution rather than theory. I’ve also used AI tools to accelerate research, ideation, and iteration in fast-moving environments.


What this means:
I approach product and UX as a builder. I understand how ideas translate into systems, how users interact with products, and how design decisions affect engagement and outcomes. I think in terms of products, users, and execution—not just interfaces.